Product Details
- SKU: BWP-GV15DVD
- Format: DVD
- UPC: 662425065004
- Street Date: 12/17/13
- PreBook Date: 11/12/13
- Label: Bryan World Producti »
- Genre: Documentary
- Run Time: 40 mins
- Number of Discs: 1
- Audio: STEREO
- Year of Production: 2013
- Region Code: 0
- Box Lot: 30
- Territory: US
- Language: English
Cast & Crew
- Actors:
- FLINT DILLE
- Director: BOB BRYAN
Product Assets
GV15: Gaming Our Reality
Writing & Game Design from an Alternate Perspective
- List Price: $19.95
- Your Price: $19.95
- In Stock: []
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A far ranging one-on-one 'conversation' with Transmedia giant Flint Dille. Early on in his career he was best known as a Writer/Producer on the Transformers, G.I. Joe, Garbage Pail Kids, InHumanoids, Mr. T Animated TV Series and eventually as writer/game designer on Vin Diesels Chronicles of Riddick: Assault on Dark Athena, Escape from Butcher Bay, Batman: Rize of Sin Tzu, Mission Impossible, James Bond: Tomorrow Never Dies, Dead to Rights, Fantastic Four: Rise of the Silver Surfer, Wheelman, Visionaries: Knights of the Magical Light and more recently Diablo III. Mr. Dille has written four interactive novels, five regular novels, graphic novels and comic books. Bob quickly discovered that Mr. Dille was a uniquely compelling and extroverted personality who was not at all like the predigested stereotypically nerdy introverted type that he had imagined. Rather, as he got to know him, Bob discovered that Flint is someone who by all 'normal indices' had been mislabeled as having certain mental disabilities when he was growing up. That was the thinking of one of his instructors, "well he'll be lucky to be able to spell and recognize certain symbols and maybe, eventually he'll grow out of it". Thanks to an aggressive intervention by his parents Flint was taken out of that school and enrolled in a special school for students who have different learning styles. Turns out Flint was diagnosed with Dyslexia and a brain wiring condition called "Mixed Dominance." In GV15, Flint openly discusses, in detail, the process and methodology of writing adaptive survival codes and compensation algorithms to 'world-build' and excel in a non-dyslectic world. Integrated into the in-depth conversation are insightful and practical templates that he uses to create and conceptualize characters, character analysis, story points, character interactions, as well as, internal structures and codes for gaming. GAMING OUR REALITY is must-see documentary for anyone interested in Writing and Game Design.